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The Flying Ray (Japanese: エアーレイ, Air Ray) is a Water attribute creature and a Weapon type card introduced in from Lost Kingdoms.

Flying Rays can be found as enemies at Rohbach.

Appearance[]

The Flying Ray is a stingray with a dorsal fin, two sets of pectoral fins, and a tail that has barbs on the sides. It is predominantly white in coloration with red markings, and its lower pectoral fins are light blue. It hovers in the air as if it were swimming in water.

Obtainability[]

  • By purchasing at the Apothecary Shop 1, 2, or 11 for 30G
  • By transforming a Water Hopper card with 1000 EXP
  • By capturing a Flying Ray in Rohbach
  • By opening a chest in Rohbach. Found by two pieces of fence before the frozen lake.
  • By receiving the card from a dying Warrior of Wyht in the Castle of Wyht. This warrior is on the first floor, in the doorway of the leftmost room. Can be obtained each time the level is visited.
  • By copying a Flying Ray card using 700 EXP

Strategies[]

The Flying Ray functions similarly to the Dark Raven, but it is a Water attribute creature with more power. It's range is shorter to compensate.

As a Card[]

The Diving Attack skill of the Flying Ray card is short-ranged, but it is also very fast, pierces defense, and has auto-aiming capabilities.

As a Monster[]

?

Profile Descriptions[]

Card Profile[]

"A Weapon-Type creature. Not very lethal, and the delivery is a little tricky. It is a good choice against enemies with strong defenses, since the attack of a Flying Ray can penetrate any defense."

Monster Profile[]

"The stingray of the sky. When the Flying Ray spots a victim, it dives into the earth and waits for them to approach before leaping out and ramming into them."

Glitches[]

  • ?

Other Notable Appearances[]

  • ?

Trivia[]

  • ?

Gallery[]



The Flying Ray (Japanese: エアーレイ, Air Ray) returns in Lost Kingdoms II. It retains the Water attribute creature and the Weapon type.

Flying Rays can be found as enemies in Level 1 of the Proving Grounds.

Appearance[]

The Flying Ray is a stingray with a dorsal fin, two sets of pectoral fins, and a tail that has barbs on the sides. It is predominantly white in coloration with red markings, and its lower pectoral fins are light blue. It hovers in the air as if it were swimming in water.

Obtainability[]

  • By talking to a man by the well before the arch in Kadishu, but only in RUNE II.
  • By purchasing one from a Card Shop for 30G. Available in Shop 2 of the Kadishu Card Shop and in the postgame inventories of both Card Shops.
  • By capturing a Flying Ray in Level 1 of the Proving Grounds.
  • By choosing the card in the Level Bonus for Level 1 of the Proving Grounds. Only 1 Flying Ray card is available. This Level Bonus can be accessed whenever the level is cleared with at least 1 rating star.
  • By importing cards from a Lost Kingdoms save file after clearing Sacred Battle Arena 2. The option to do this can only be taken once.
  • By copying a Flying Ray card using 1500 EXP

Strategies[]

The Flying Ray functions similarly to the Dark Raven, but it is a Water attribute creature with more power. It's range is shorter to compensate.

As a Card[]

The Diving Attack skill of the Flying Ray card is short-ranged, but it is also very fast, pierces defense, and has auto-aiming capabilities.

In RUNE II, the Japanese version, each use of the Flying Ray card restores Hit Points.

The Flying Ray can also be used in the Triple Kamikaze combo. This combo uses one Flying Ray card and two Dark Raven cards, and requires 3 Magic Stones.

As a Monster[]

?

Profile Descriptions[]

Card Profile[]

"A Weapon type creature.

A good choice against enemies with strong defenses, since the attack of a Flying Ray ignores defensive ability."

Monster Profile[]

"The stingray of the sky.

When the Flying Ray spots a victim, it dives into the earth and waits for them to approach before leaping out and charging into them."

Glitches[]

  • ?

Other Notable Appearances[]

Trivia[]

  • ?

Gallery[]

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